Stretched rubber skin, frozen shredded flesh, wheezing and deep engine growls, chemical sweat and cold blood
Hit Dice: 7, saves as 7th-level fighter
Hit Points: 65
Armor: As plate and shield, although they are unarmored.
Move: 2x standard, long lumbering strides
Experience points: ##
Attacks: 1d10 bite attack OR 1d8 grip, grapples on successful hit
Encountered: One alpha (+1 HD) and 1d4 pack members
Sea Lion: +1 to attack rolls.
Whale: +2 to magic-related saves.
Orca: Can smell blood 1 mile away.
Walrus: +1d6 damage.
Fins: Double swim speed.
Human: +1 to non-magic saves.
1) Could I kill this creature?
a. If yes, kill it.
b. If no:
i. Is it hard to kill?
1. If yes: wait until I can kill it.
2. If no: leave it alone.
ii. Is it a threat to me?
1. Test morale. Success: fight. Fail: run away.
Seeing a Nephilim in its prime is terrifying but seeing them in weakness is even more so. They bawl with extreme frustration – deep, soul-cutting animal sobs. It cannot be helped. They will never learn. Even with their poor intelligence, they know this. Some deep part of their budding conscience tells them that they are monsters.Do not remind them of this fact.
Mawhi, the Whaleman, painted by Marko Miladinović
Nephilim are bigger than Mawhi here - and they wouldn't be wearing clothes. This is a fine figure, though.
Also this draft has a lot of errors, and I'm for sure not done with it, but I like to keep an archive of ideas how they initially appeared in writing.