Sunday, February 25, 2018

Drums and Oars: The Sons of Clay


      From the very beginning the ocean surrounded us. Long, long ago we crawled out of the waves and became bound to the earth. We learned to walk and hunt. Our development was not in mathematics or literature but in flesh, in ancient battles and primal ritual.
            Many forgot this truth. They did not.

            The Sons of Clay prescribe to no greater reality than that of their own bodies. There is no tomorrow. Today there is hunger and struggle. Their ships move with oars, for wind cannot be trusted. They beat with drums not to create art but to move in the most efficient rhythm. Clothing is only for those that need protection from the elements. Morality and hierarchy are extraneous, tools that the blind use to breed more of their own.
            Can you row?
            Can you fight?
            Then you are welcome.

Their pragmatism does not exclude spirituality. More so than perhaps any other faction, the Sons believe in a greater power. This power is tangible. It is the land of milk and honey: the promised land, Tír na nÓg, Heaven. It is the one memory and belief that they all share. To reach it is the ultimate goal, the culmination of the first man’s dream for warmth and food, carried out by the strongest descendants of the early dreamers of the earth.

            Their origin is hard to trace. Some say that when the first sailor dipped his sails into the waves of the Ocean Beyond, the Sons were born. More likely is the idea that multiple sailors, not drawn by philosophy but survival, came together and formed a fleet out of necessity. It was only later that they began to form their beliefs and their name. Like stones, the ocean weathered them and carved its truth into their bones.
            The first belief was in Paradise. The Promised Land was the easiest truth to believe. After many long years of struggle and conflict the young Sons decided that they were, in fact, sailing for a greater idea. Some of them had seen it, after all – a place overflowing with locusts and honey, gourd trees fat with breasts for unborn children to suckle, a land so bountiful and radiant that they felt it tugging at their spines when they closed their eyes. It was in the Ocean, and they would find it.
            The second belief was in their name – the Sons of Clay. They would find it. Not the haughty gilded ships, packed with mousy philosophers. Not the strange men sealed in iron. Not the stranger, uncertain of his desires: those who did not understand Paradise did not deserve it. Those that did deserve it knew simple truths about the world. In the Real, they were farmers, fisherman, mothers; men and women who lived and died with the earth they stood on. They knew that the best possible existence was routine. They wished to live with the setting of the sun and move with the wind that blew the rain. The earth was their home, and paradise was the ultimate extension of that home. One of them called himself a Son of Clay, in nostalgic remembrance of a legend he remembered from the Real. Others followed, and soon men and women called themselves Sons of Clay and sailed with deep oars across the sea.
            Over time the culture of these explorers expanded and formed into what modern sailors call the Sons of Clay, or colloquially the “oarsmen” for their exclusive use of oars on their ships.

 Organization
            While the Sons are certainly a singular body, their organization lies in a large network of extended families and debts. While they ultimately sail for the same reason, no Son will do anything for another unless they have good reason to, so autonomy among ships is common and encouraged.
            Each individual ship is basically the equivalent of a family in the Real. The ship’s name is just the name of the captain. Since almost all who come to the Ocean come individually without a family, the Sons use a system of naming to establish hierarchy. This is the only form of law: almost anything is tolerated, as long as it observes the rules of the name and the rules of the gift.

Naming
            New sailors in the Sons are nameless. They are referred to as “woman”, “man”, or derogatorily “unnamed”. Once they prove themselves to a ship, most often through an invaluable and notable feat, the captain of the ship reveals the true name of the new Son. The Sons believe that this name was always their name, and that it only becomes revealed when the new member emulates the prowess of Paradise. These names are usually just titles of jobs or professions, like “Bear-Killer” or “Wheat-Culler”, and they correspond to the role that the Son will play in Paradise.
            In naming a new member, that member becomes a part of the higher member’s “family”. A “family” is a group of named Sons and the one who named them. The Son who has naming rights is always the captain of a ship, and those who sail under them are always the ones that they have named. To have naming rights is to have authority. A Son must always respect the orders of the one who revealed their name, or else face death: the only criminal punishment in the Sons.
            Starting new “families” is a common tactic. A Son may leave their family at any time with no consequences. If they sail their own ship or find their own island, they establish naming rights on their new property. The new Son must always remember, however, that they still owe loyalty to the one who initially named them.
            This system of creating new families and naming rights lead to the dissemination of the Sons of Clay across the Ocean. The first to ever have naming rights is Leader of Men, who named the early Sons who then went off to found their own fleets and recruit new members. It is said that he found his name when he asked the winds what his purpose was: and they answered by forming men out of clay to follow him. Following a long chain of succession, Leader of Men has de jure command over most of the Sons. This chain is complicated and at times severed, so the Leader and other high matriarch or patriarch use gift-giving to establish more immediate bonds.

            Gift-Giving
            Establishing debts is also a common tactic among the Sons. By giving a gift from one Son to another, a debt is formed that must be repaid later in some way. These debts are based on an honor system and are not recorded. This tactic is used to form alliances outside of families, but is also used in daily society as well. Giving a small gift of shells to another means that they will repay later in some form, and is used to form marriages and friendships. Among ships, large stones or other unwieldy artifacts are transported across stretches of ocean to signify a bond. Often, these artifacts are impossible to move, and remain stationary: but as long as the Sons recognize that their ownership has changed, they are legitimate. The most notable example is Gift Rock, a large stone structure jutting out of the Ocean which is about as valuable as a declaration of peace.
            The Sons use no currency; gifts are enough.

Goals and Dreams
           
            The promised land is the ultimate goal. Reaching it is the entire purpose of the Sons, and all their actions eventually lead towards this truth. The Sons believe that Paradise is not only hidden geographically, but also spiritually: they may only reach it when they are worthy.
            A Sons of Clay ship, therefore, is doing one of three things at any given time:
1.      Searching for the location of Paradise.
2.      Naming more and more new recruits – once all names have been revealed, Paradise will open.
3.      Gathering artifacts, fighting others, and exploring islands to accomplish the earlier two goals.
When a matriarch or patriarch dies, they are laid down in a simple coffin which is placed on their ship. The crew of that ship sails with them into the open ocean. They do not stop on any islands. Eventually, the entire ship sinks.
      The Sons believe that these dead are waiting. When the gates of Paradise open, they will return to join the living in the joyous discovery of the promised land.

      The Sons of Clay speak of two important artifacts in their culture: the Tablet of All Names, said to contain every object’s true name, which will be used to find the missing Sons, and the Conch of Far Horizons, which will signal the opening of Paradise to the deaf and dead.

Encounters with the Sons of Clay

            The Sons are reasonable and pragmatic. Their purpose is clear, their resolve strong: they do not lie or scam. However, they do not tolerate or observe any laws other than their own. If you have an object that they want, and you are weaker than them, killing you is the most efficient option.

Sons of Clay Template
            Armor: Often unarmored.
            Move: Normal.
            Morale: 8
           
            Most Sons carry a waterskin, light rations, clothes if the climate requires, and a spear, axe, or other simple weapon. They carry their things around their belt, which is a rope harness that fits tightly to their body.


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